Disc-Go!
Lead / Tech Animator – 1Up Scheme (Contract)
My responsibilities included:
- Rigging all 4 characters.
- Creating 2 skeletons that could support 2 character meshes each.
- Creating 2 unique sets of animations for the characters.
- Creating physics assets for rigid body and spring physics in Unreal Engine 5.
- Animation blueprint and technical animation in Unreal Engine 5.
- Communicating and documenting everything between other departments.
Working in a team with such talented people was an amazing experience, and helped me enhance my communication skills further.
Disc-Go! was developed 3 days a week for 6 weeks and is currently awaiting release.
Animated with:


Animation Showreel:
