Disc-Go!

  • Rigging all 4 characters.
  • Creating 2 skeletons that could support 2 character meshes each.
  • Creating 2 unique sets of animations for the characters.
  • Creating physics assets for rigid body and spring physics in Unreal Engine 5.
  • Animation blueprint and technical animation in Unreal Engine 5.
  • Communicating and documenting everything between other departments.

Working in a team with such talented people was an amazing experience, and helped me enhance my communication skills further.

Disc-Go! was developed 3 days a week for 6 weeks and is currently awaiting release.