Clean Slate
Team Lead / Animator – Staffs Uni Collaboration Project
Clean Slate is an infinite wave based shooter developed over 7 weeks during the Staffs Uni Collaboration Project game jam.
My responsibilities as team lead and animator:
- Coordinate all departments across the Stoke campus and remote London campus.
- Delegate sprints, tasks and objectives for departments to meet.
- Plan team meetings.
- Rig and animate the enemies and first person hands.
- Technical animation in Unreal Engine 5.
- Create custom animations and use Unreal Engine 5 sequencer to render shots for the game play trailer.
- Create the game play trailer.
Having to manage so much as well as handle all of the animations put me to the test. I learned a lot from this project, especially prioritization and communicating ideas.
Overall the project turned out quite well, the animations are smooth and blend very well.
Created with:



Gameplay Trailer:
Animation Showreel:
